Monsters / Worg

Worg

CR 2 - 600 XP - NE Medium Magical Beast

Stat block

AC14 (touch 12, flat-footed 12)HP26 (4d10+4)SavesFort +5, Ref +6, Will +3Meleebite +7 (1d6+4 plus trip)Speed50 ft.AbilitiesStr 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10BAB / CMB / CMD+4 / +7 / 19Sensesdarkvision 60 ft., low-light vision, scent; Perception +11Environmenttemperate forests and plains

Combat brain - every behavior cites its line (6 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

trip (from melee)
melee: bite +7 (1d6+4 plus trip) - trip rides the hit
pack-hunter (from lore)
Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their att...
ambush (from lore)
They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush.
lure (from lore)
They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush.
scent-tracking (from senses)
senses: scent - hidden prey is found, not lost
night-hunter (from senses)
senses: darkvision 60 ft., low-light vision, scent; Perception +11 - hunts where prey is blind

From the entry

Worgs are oversized, evil, intelligent wolves often found dwelling amid goblins or other savage races. A typical worg has gray or black fur, stands 3 feet tall at the shoulder, and weighs 300 pounds. Worgs hunt in packs, running down and surrounding their prey like common wolves, but their intelligence and ability to speak make them better at coordinating their attacks. They sometimes use one packmate as a decoy, pretending to be a humanoid calling for help in order to lure intelligent prey into an ambush. Worgs that travel with goblins often allow them to ride on their backs, but in such situations it is usually the worg that is the master, not the rider.