Monsters / Wraith

Wraith

CR 5 - 1,600 XP - LE Medium Undead

Stat block

AC18 (touch 18, flat-footed 15)HP47 (5d8+25)SavesFort +6, Ref +4, Will +6Meleeincorporeal touch +6 (1d6 negative energy plus 1d6 Con drain)Speedfly 60 ft. (good)AbilitiesStr 10, Dex 16, Con 10, Int 14, Wis 14, Cha 21BAB / CMB / CMD+3 / +6 / 21Sensesdarkvision 60 ft., lifesense; Perception +10Environmentany
immune undead traitsvulnerable sunlight powerlessness

Combat brain - every behavior cites its line (7 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

fearless (from creature_type)
creature type: Undead (immune to morale collapse)
skirmisher (from abilities)
abilities: Dex 16 over Str 10 - strike and slip away, never trade full attacks
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft., lifesense; Perception +10 - hunts where prey is blind
targets-weakest (from alignment)
alignment LE, Int 14 - picks off the wounded and the unarmored first
holds-line (from alignment)
alignment LE, Int 14 - disciplined: keeps formation, never chases alone

On-hit riders and breath

create spawn

From the entry

A humanoid slain by a wraith becomes a wraith in 1d4 rounds. These spawn are less powerful than typical wraiths, and suffer a -2 penalty on all d20 rolls and checks, receive -2 hp per HD, and only drain 1d2 points of Constitution on a touch. Spawn are under the command of the wraith that created them until its death, at which point they lose their spawn penalties and become free-willed wraiths. They do not possess any of the abilities they had in life. Creatures hit by a wraith's touch attack must succeed on a DC 17 Fortitude save or take 1d6 points of Constitution drain. On each successful attack, the wraith gains 5 temporary hit points. The save DC is Charisma-based. A wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. A wraith caught in sunlight cannot attack and is staggered. Animals do not willingly approach within 30 feet ...