Monsters / Yellow Musk Creeper

Yellow Musk Creeper

CR 2 - 600 XP - N Medium Plant

Stat block

AC14 (touch 12, flat-footed 12)HP22 (3d8+9)SavesFort +6, Ref +3, Will +1Meleetendril +5 (1d4+4)Speed5 ft.AbilitiesStr 17, Dex 15, Con 16, Int -, Wis 11, Cha 8BAB / CMB / CMD+2 / +5 / 17Sensestremorsense 30 ft.; Perception +0Environmenttemperate or warm forests and underground
immune plant traits

Combat brain - every behavior cites its line (1 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

mindless (from intelligence)
Int - (no Intelligence score)

On-hit riders and breath

pollen spray
create yellow musk zombie

From the entry

As a full-round action, a yellow musk creeper can bore dozens of tendrils into the brain of a helpless creature within reach, such as a creature entranced by its pollen. This attack inflicts 1d4 points of Intelligence damage per round. When a creature is reduced to 0 Intelligence, it dies, and the tendrils break off inside its brain. One hour later, the creature animates as a yellow musk zombie (see below). As a standard action, a yellow musk creeper can spray a cloud of pollen at a single creature within 30 feet. It must make a +4 ranged touch attack to strike the target, who must then succeed on a DC 14 Will save or be entranced for 1d6 rounds. An entranced creature can take no action other than to move at its normal speed into a space within the yellow musk creeper's reach, at which point an entranced creature remains motionless and allows the creeper to insert tendrils into its br...