Monsters / Yeth Hound
Yeth Hound
CR 3 - 800 XP - NE Medium Outsider
Stat block
AC15 (touch 12, flat-footed 13)HP30 (4d10+8)SavesFort +3, Ref +6, Will +6Meleebite +7 (2d6+4 plus sinister bite and trip)Speed40 ft., fly 60 ft. (good)AbilitiesStr 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10BAB / CMB / CMD+4 / +7 / 19Sensesdarkvision 60 ft., scent; Perception +9Environmentany
DR 5/silver
Combat brain - every behavior cites its line (5 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
pack-hunter (from lore)
Yeth hounds are evil outsiders that delight in hunting intelligent prey.
Yeth hounds are evil outsiders that delight in hunting intelligent prey.
needs-numbers (from lore)
Yeth hounds hate other canine monsters such as barghests and worgs, and attack them on sight if they have the advantage of numbers.
Yeth hounds hate other canine monsters such as barghests and worgs, and attack them on sight if they have the advantage of numbers.
scent-tracking (from senses)
senses: scent - hidden prey is found, not lost
senses: scent - hidden prey is found, not lost
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft., scent; Perception +9 - hunts where prey is blind
senses: darkvision 60 ft., scent; Perception +9 - hunts where prey is blind
On-hit riders and breath
bay
From the entry
When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 12 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same hound's bay for 24 hours. The save DC is Charisma-based.
A yeth hound can cease or resume its flight as a free action.
A yeth hound's bite is treated as evil-aligned for the purpose of overcoming damage reduction. In addition, a good-aligned creature bitten by a yeth hound must make a DC 14 Will save or be shaken for 1 round. If the victim is already suffering from a fear effect (such as the hound's bay attack), the victim is instead completely overcome with fear and can do nothing but cower for 1 round. This is a mind-affecting fear effect. The save DC is Constitution-based.
Yeth hounds are ev...