Monsters / Yeti

Yeti

CR 4 - 1,200 XP - N Large Monstrous Humanoid

Stat block

AC17 (touch 10, flat-footed 16)HP45 (6d10+12)SavesFort +6, Ref +6, Will +6Melee2 claws +9 (1d6+4 plus 1d6 cold)Speed40 ft., climb 30 ft.AbilitiesStr 19, Dex 12, Con 15, Int 9, Wis 12, Cha 10BAB / CMB / CMD+6 / +11 / 22Sensesdarkvision 60 ft., scent; Perception +10Environmentcold mountains
immune coldvulnerable fire

Combat brain - every behavior cites its line (4 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

rend (from special_attacks)
special attacks: rend when both claws connect
bruiser (from abilities)
abilities: Str 19 over Dex 12 - plant and full-attack, soak the hits
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft., scent; Perception +10 - hunts where prey is blind

On-hit riders and breath

rend1d6+6
gaze1d6+6

From the entry

A yeti's body generates intense cold, dealing 1d6 points of cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its claws or rend attack. Creatures within 30 feet that meet a yeti's gaze must succeed on a DC 13 Will save or stand paralyzed in fear for 1 round. This is a mind-affecting fear paralysis effect. A creature that successfully saves cannot be affected again by the frightful gaze of that yeti for 1 day. The save DC is Charisma-based. Mysterious and rarely seen (save by victims), the yeti is a towering denizen of the loneliest and tallest mountain peaks. Those who dwell upon the lower reaches of such storied slopes whisper tales of "abominable snowmen" who come down from the heights to raid, taking livestock or even humans as prey and leaving behind only monstrous barefoot tracks in the bloodstained snow. Although...