Spells / Aid

Aid

enchantment (compulsion) mind-affecting
LevelAdept 2, Alchemist 2, Cleric 2, Inquisitor 2, Oracle 2, Shaman 2, Warpriest 2Casting time1 standard actionRangetouchTargetsliving creature touchedDuration1 min./levelSaving thrownoneComponentsV, S, DF

Engine mechanics - what the game actually does

Buff

2 typed modifier(s) for 1 min./level

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).