Spells / Align Weapon
Align Weapon
transmutation see text
LevelCleric 2, Inquisitor 2, Oracle 2, Warpriest 2Casting time1 standard actionRangetouchTargetsweapon touched or 50 projectiles (all of which must be together at the time of casting)Duration1 min./levelSaving throwWill negates (harmless, object)ComponentsV, S, DF
Engine mechanics - what the game actually does
BuffWill save negates
weapon counts as chosen alignment (good/evil/lawful/chaotic) to bypass DR, 1 min/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment. You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.