Spells / Animal Trance

Animal Trance

enchantment (compulsion) mind-affecting, sonic
LevelAdept 2, Bard 2, Druid 2, Hunter 2, Skald 2Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsanimals or magical beasts with Intelligence 1 or 2DurationconcentrationSaving throwWill negatesComponentsV, S

Engine mechanics - what the game actually does

ApplyConditionWill save negates

fascinates 2d6 HD of animals/magical beasts with Int 1-2, Will negates, concentration

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.