Spells / Animate Objects
Animate Objects
transmutation
LevelBard 6, Cleric 6, Oracle 6, Skald 6, Warpriest 6, Witch 6Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)Targetsone Small object per caster level; see textDuration1 round/levelSaving thrownoneComponentsV, S
Engine mechanics - what the game actually does
Summon
animates 1 Small object/CL to attack (Medium=2, Large=4, Huge=8, Gargantuan=16, Colossal=32), 1 rd/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
You imbue inanimate objects with mobility and a semblance of life. Each such animated object then immediately attacks whomever or whatever you initially designate. An animated object can be of any nonmagical material. You may animate one Small or smaller object or a corresponding number of larger objects as follows: A Medium object counts as two Small or smaller objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. You can change the designated target or targets as a move action, as if directing an active spell. This spell cannot affect objects carried or worn by a creature. Animate objects can be made permanent with a permanency spell.