Spells / Antilife Shell

Antilife Shell

abjuration
LevelCleric 6, Druid 6, Hunter 6, Oracle 6, Shaman 6, Warpriest 6Casting time1 roundRange10 ft.Area10-ft.-radius emanation, centered on youDuration1 min./level (D)Saving thrownoneComponentsV, S, DF

Engine mechanics - what the game actually does

Protection

10-ft-radius mobile barrier hedges out living creatures, 1 min/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures. The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead. This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.