Spells / Atonement

Atonement

abjuration
LevelCleric 5, Druid 5, Hunter 5, Inquisitor 5, Oracle 5, Warpriest 5Casting time1 hourRangetouchTargetsliving creature touchedDurationinstantaneousSaving thrownoneComponentsV, S, M (burning incense), F (a set of prayer beads or other prayer device worth at least 500 gp), DF

Engine mechanics - what the game actually does

Healing

restores alignment or class powers lost to misdeeds; deliberate misdeeds cost 2,500 gp in incense and offerings

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell removes the burden of misdeeds from the subject. The creature seeking atonement must be truly repentant and desirous of setting right its misdeeds. If the atoning creature committed the evil act unwittingly or under some form of compulsion, atonement operates normally at no cost to you. However, in the case of a creature atoning for deliberate misdeeds, you must intercede with your deity (requiring you to expend 2,500 gp in rare incense and offerings). Atonement may be cast for one of several purposes, depending on the version selected. Reverse Magical Alignment Change : If a creature has had its alignment magically changed, atonement returns its alignment to its original status at no additional cost. Restore Class : A paladin, or other class, who has lost her class features due to violating the alignment restrictions of her class may have her class features restored by this spell. Restore Cleric or Druid Spell Powers : A cleric or druid who has lost the ability to cast spells by incurring the anger of her deity may regain that ability by seeking atonement from another cleric of the same deity or another druid. If the transgression was intentional, the casting cleric must expend 2,500 gp in rare incense and offerings for her god's intercession. Redemption or Temptation : You may cast this spell upon a creature of an opposing alignment in order to offer it a chance...