Spells / Calm Animals

Calm Animals

enchantment (compulsion) emotion, mind-affecting
LevelDruid 1, Hunter 1, Ranger 1, Shaman 1Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsanimals within 30 ft. of each otherDuration1 min./levelSaving throwWill negatesComponentsV, S

Engine mechanics - what the game actually does

ApplyConditionWill save negates

2d4 + CL HD of animals becalmed (do not attack or flee), Will negates, 1 min/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell soothes and quiets animals, rendering them docile and harmless. Only ordinary animals (those with Intelligence scores of 1 or 2) can be affected by this spell. All the subjects must be of the same kind, and no two may be more than 30 feet apart. The maximum number of HD of animals you can affect is equal to 2d4 + caster level. The affected creatures remain where they are and do not attack or flee. They are not helpless and defend themselves normally if attacked. Any threat breaks the spell on the threatened creatures.