Spells / Calm Emotions
Calm Emotions
enchantment (compulsion) emotion, mind-affecting
LevelBard 2, Cleric 2, Inquisitor 2, Oracle 2, Shaman 2, Skald 2, Warpriest 2Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)Areacreatures in a 20-ft.-radius spreadDurationconcentration, up to 1 round/level (D)Saving throwWill negatesComponentsV, S, DF
Engine mechanics - what the game actually does
DispelWill save negates
dispel check: d20 + CL vs 11 + target CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell calms agitated creatures. You have no control over the affected creatures, but calm emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures. This spell automatically suppresses (but does not dispel) any morale bonuses granted by spells such as bless, good hope , and rage , and also negates a bard's ability to inspire courage or a barbarian's rage ability. It also suppresses any fear effects and removes the confused condition from all targets . While the spell lasts, a suppressed spell, condition, or effect has no effect. When the calm emotions spell ends, the original spell or effect takes hold of the creature again, provided that its duration has not expired in the meantime.