Spells / Cause Fear
Cause Fear
necromancy emotion, fear, mind-affecting
LevelAdept 1, Antipaladin 1, Arcanist 1, Bard 1, Bloodrager 1, Cleric 1, Inquisitor 1, Oracle 1, Shaman 1, Skald 1, Sorcerer 1, Warpriest 1, Witch 1, Wizard 1Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone living creature with 5 or fewer HDDuration1d4 rounds or 1 round; see textSaving throwWill partialComponentsV, S
Engine mechanics - what the game actually does
ApplyConditionWill save negatesapplies Frightened
applies Frightened, Will partial for 1d4 rounds or 1 round; see text
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear .