Spells / Cause Fear

Cause Fear

necromancy emotion, fear, mind-affecting
LevelAdept 1, Antipaladin 1, Arcanist 1, Bard 1, Bloodrager 1, Cleric 1, Inquisitor 1, Oracle 1, Shaman 1, Skald 1, Sorcerer 1, Warpriest 1, Witch 1, Wizard 1Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone living creature with 5 or fewer HDDuration1d4 rounds or 1 round; see textSaving throwWill partialComponentsV, S

Engine mechanics - what the game actually does

ApplyConditionWill save negatesapplies Frightened

applies Frightened, Will partial for 1d4 rounds or 1 round; see text

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear .