Spells / Command, Greater

Command, Greater

enchantment (compulsion) language-dependent, mind-affecting
LevelCleric 5, Inquisitor 5, Oracle 5, Warpriest 5Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone creature/level, no two of which can be more than 30 ft. apartDuration1 round/levelSaving throwWill negatesComponentsV

Engine mechanics - what the game actually does

ApplyConditionWill save negates

1 creature/CL obeys a one-word command (approach/drop/fall/flee/halt) each round, Will negates each round, 1 rd/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell functions like command , except that up to one creature per level may be affected, and the activities continue beyond 1 round. At the start of each commanded creature's action after the first, it gets another Will save to attempt to break free from the spell. Each creature must receive the same command.