Spells / Command Plants

Command Plants

transmutation
LevelDruid 4, Hunter 3, Ranger 3, Shaman 4Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsup to 2 HD/level of plant creatures, no two of which can be more than 30 ft. apartDuration1 day/levelSaving throwWill negatesComponentsV

Engine mechanics - what the game actually does

ApplyConditionWill save negates

plant creatures totaling 2 HD/CL become friendly and obey requests, Will negates, 1 day/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell allows you some degree of control over one or more plant creatures. Affected plant creatures can understand you, and they perceive your words and actions in the most favorable way (treat their attitude as friendly). They will not attack you while the spell lasts. You can try to give a subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries are not allowed.) A commanded plant never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. You can affect a number of plant creatures whose combined level or HD do not exceed twice your level.