Spells / Command

Command

enchantment (compulsion) language-dependent, mind-affecting
LevelAdept 1, Antipaladin 1, Cleric 1, Inquisitor 1, Oracle 1, Warpriest 1, Witch 1Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone living creatureDuration1 roundSaving throwWill negatesComponentsV

Engine mechanics - what the game actually does

ApplyConditionWill save negatesapplies Prone

applies Prone, Will negates for 1 round

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options. Approach : On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Drop : On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn. Fall : On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties. Flee : On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal. Halt : The subject stands in place for 1 round. It may not take any actions but is not considered helpless. If the subject can't carry out your command on its next turn, the spell automatically fails.