Spells / Continual Flame
Continual Flame
evocation light
LevelAdept 3, Arcanist 2, Cleric 3, Inquisitor 3, Oracle 3, Sorcerer 2, Warpriest 3, Wizard 2Casting time1 standard actionRangetouchTargetsobject touchedDurationpermanentSaving thrownoneComponentsV, S, M (ruby dust worth 50 gp)
Engine mechanics - what the game actually does
Dispel
dispel check: d20 + CL vs 11 + target CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level.