Spells / Control Weather
Control Weather
transmutation
LevelArcanist 7, Cleric 7, Druid 7, Elementalist Wizard 7, Oracle 7, Shaman 7, Sorcerer 7, Warpriest 7, Witch 7, Wizard 7Casting time10 minutes; see textRange2 milesArea2-mile-radius circle, centered on you; see textDuration4d12 hours; see textSaving thrownoneComponentsV, S
Engine mechanics - what the game actually does
Terrain
changes weather in a 2-mile radius to any season-appropriate condition (rain, snow, sleet, winds) over 10 min, lasts 4d12 hr
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in. You can also use this spell to cause the weather in the area to become calm and normal for the season.