Spells / Cure Critical Wounds

Cure Critical Wounds

conjuration (healing)
LevelAdept 4, Alchemist 4, Bard 4, Cleric 4, Druid 5, Hunter 5, Inquisitor 4, Oracle 4, Shaman 4, Skald 4, Warpriest 4, Witch 5Casting time1 standard actionRangetouchTargetscreature touchedDurationinstantaneousSaving throwWill half (harmless); see textComponents

Engine mechanics - what the game actually does

Healing4 d8Will save half

heals 4d8+CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell functions like cure light wounds , except that it cures 4d8 points of damage + 1 point per caster level (maximum +20).