Spells / Cure Critical Wounds
Cure Critical Wounds
conjuration (healing)
LevelAdept 4, Alchemist 4, Bard 4, Cleric 4, Druid 5, Hunter 5, Inquisitor 4, Oracle 4, Shaman 4, Skald 4, Warpriest 4, Witch 5Casting time1 standard actionRangetouchTargetscreature touchedDurationinstantaneousSaving throwWill half (harmless); see textComponents
Engine mechanics - what the game actually does
Healing4 d8Will save half
heals 4d8+CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell functions like cure light wounds , except that it cures 4d8 points of damage + 1 point per caster level (maximum +20).