Spells / Cure Light Wounds, Mass
Cure Light Wounds, Mass
conjuration (healing)
LevelBard 5, Cleric 5, Druid 6, Hunter 6, Inquisitor 5, Oracle 5, Shaman 5, Skald 5, Warpriest 5, Witch 6Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone creature/level, no two of which can be more than 30 ft. apartDurationinstantaneousSaving throwWill half (harmless) or Will half; see textComponentsV, S
Engine mechanics - what the game actually does
Healing1 d8Will save half
heals 1d8+CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.