Spells / Cure Light Wounds
Cure Light Wounds
conjuration (healing)
LevelAdept 1, Alchemist 1, Bard 1, Cleric 1, Druid 1, Hunter 1, Inquisitor 1, Oracle 1, Paladin 1, Ranger 2, Shaman 1, Skald 1, Warpriest 1, Witch 1Casting time1 standard actionRangetouchTargetscreature touchedDurationinstantaneousSaving throwWill half (harmless); see textComponentsV, S
Engine mechanics - what the game actually does
Healing1 d8Will save half
heals 1d8+CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.