Spells / Cure Moderate Wounds
Cure Moderate Wounds
conjuration (healing)
LevelAdept 2, Alchemist 2, Bard 2, Cleric 2, Druid 3, Hunter 3, Inquisitor 2, Oracle 2, Paladin 3, Ranger 3, Shaman 2, Skald 2, Warpriest 2, Witch 2Casting time1 standard actionRangetouchTargetscreature touchedDurationinstantaneousSaving throwWill half (harmless); see textComponents
Engine mechanics - what the game actually does
Healing2 d8Will save half
heals 2d8+CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell functions like cure light wounds , except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).