Spells / Curse Water

Curse Water

necromancy evil
LevelAntipaladin 1, Cleric 1, Inquisitor 1, Oracle 1, Warpriest 1Casting time1 minuteRangetouchTargetsflask of water touchedDurationinstantaneousSaving throwWill negates (object)ComponentsV, S, M (5 lbs. of powdered silver worth 25 gp)

Engine mechanics - what the game actually does

UtilityWill save negates

creates 1 flask of unholy water: 2d4 damage vs good outsiders, 1 splash damage

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell imbues a flask (1 pint) of water with negative energy, turning it into unholy water (see Equipment). Unholy water damages good outsiders the way holy water damages undead and evil outsiders.