Spells / Daze

Daze

enchantment (compulsion) mind-affecting
LevelArcanist 0, Bard 0, Inquisitor 0, Magus 0, Skald 0, Sorcerer 0, Summoner 0, Witch 0, Wizard 0Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone humanoid creature of 4 HD or lessDuration1 roundSaving throwWill negatesComponentsV, S, M (a pinch of wool or similar substance)

Engine mechanics - what the game actually does

ApplyConditionWill save negatesapplies Stunned

applies Stunned, Will negates for 1 round

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.