Spells / Deathwatch

Deathwatch

necromancy
LevelCleric 1, Oracle 1, Warpriest 1Casting time1 standard actionRange30 ft.Areacone-shaped emanationDuration10 min./levelSaving thrownoneComponentsV, S

Engine mechanics - what the game actually does

Vision

30-ft cone reveals each creature's state: dead, fragile (3 or fewer hp), fighting off death, healthy, undead, or neither; 10 min/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Using the powers of necromancy, you can determine the condition of creatures near death within the spell's range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.