Spells / Detect Poison
Detect Poison
divination
LevelAntipaladin 1, Arcanist 0, Cleric 0, Druid 0, Hunter 0, Inquisitor 0, Oracle 0, Paladin 1, Ranger 1, Sorcerer 0, Warpriest 0, Witch 0, Wizard 0Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)DurationinstantaneousSaving thrownoneComponentsV, S
Engine mechanics - what the game actually does
Vision
grants information/senses (engine vision flags)
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.