Spells / Divination

Divination

divination
LevelCleric 4, Inquisitor 4, Oracle 4, Shaman 4, Warpriest 4, Witch 4Casting time10 minutesRangepersonalTargetsyouDurationinstantaneousComponentsV, S, M (incense and an appropriate offering worth 25 gp)

Engine mechanics - what the game actually does

Vision

grants information/senses (engine vision flags)

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct divination is 70% + 1% per caster level, to a maximum of 90%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work. As with augury , multiple divinations about the same topic by the same caster use the same dice result as the first divination spell and yield the same answer each time.