Spells / Elemental Swarm

Elemental Swarm

conjuration (summoning) see text
LevelDruid 9, Shaman 9, Witch 9Casting time10 minutesRangemedium (100 ft. + 10 ft./level)Duration10 min./level (D)Saving thrownoneComponentsV, S

Engine mechanics - what the game actually does

Summon

summons creatures (list per spell level table)

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell opens a portal to an Elemental Plane and summons elementals from it. A druid can choose any plane (Air, Earth, Fire, or Water); a cleric opens a portal to the plane matching his domain. When the spell is complete, 2d4 Large elementals appear. Ten minutes later, 1d4 Huge elementals appear. Ten minutes after that, one greater elemental appears. Each elemental has maximum hit points per HD. Once these creatures appear, they serve you for the duration of the spell. The elementals obey you explicitly and never attack you, even if someone else manages to gain control over them. You do not need to concentrate to maintain control over the elementals. You can dismiss them singly or in groups at any time. When you use a summoning spell to summon an air, earth, fire, or water creature, it is a spell of that type.