Spells / Endure Elements

Endure Elements

abjuration
LevelAdept 1, Alchemist 1, Arcanist 1, Bloodrager 1, Cleric 1, Druid 1, Hunter 1, Oracle 1, Paladin 1, Ranger 1, Shaman 1, Sorcerer 1, Summoner 1, Warpriest 1, Wizard 1Casting time1 standard actionRangetouchTargetscreature touchedDuration24 hoursSaving throwWill negates (harmless)ComponentsV, S

Engine mechanics - what the game actually does

ProtectionWill save negates

exist comfortably from -50 to 140 deg F: no Fortitude checks or nonlethal damage from weather, 24 hr

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves. The creature's equipment is likewise protected. Endure elements doesn't provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.