Spells / Energy Drain
Energy Drain
necromancy
LevelArcanist 9, Cleric 9, Oracle 9, Shaman 9, Sorcerer 9, Warpriest 9, Wizard 9Casting timeRangeDurationSaving throwFortitude partial; see text for enervationComponents
Engine mechanics - what the game actually does
DebuffFortitude save negates
ray: 2d4 negative levels (each -1 attack, saves, checks and -5 hp); after 24 hr Fortitude per level or the loss is permanent
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell functions like enervation , except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent. An undead creature struck by the ray gains 2d4 x 5 temporary hit points for 1 hour.