Spells / Energy Drain

Energy Drain

necromancy
LevelArcanist 9, Cleric 9, Oracle 9, Shaman 9, Sorcerer 9, Warpriest 9, Wizard 9Casting timeRangeDurationSaving throwFortitude partial; see text for enervationComponents

Engine mechanics - what the game actually does

DebuffFortitude save negates

ray: 2d4 negative levels (each -1 attack, saves, checks and -5 hp); after 24 hr Fortitude per level or the loss is permanent

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell functions like enervation , except that the creature struck gains 2d4 temporary negative levels. Twenty-four hours after gaining them, the subject must make a Fortitude saving throw (DC = energy drain spell's save DC) for each negative level. If the save succeeds, that negative level is removed. If it fails, that negative level becomes permanent. An undead creature struck by the ray gains 2d4 x 5 temporary hit points for 1 hour.