Spells / Enervation

Enervation

necromancy
LevelArcanist 4, Bloodrager 4, Sorcerer 4, Witch 4, Wizard 4Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)DurationinstantaneousSaving thrownoneComponentsV, S

Engine mechanics - what the game actually does

Debuff

ray: 1d4 negative levels (each -1 attack, saves, checks and -5 hp), no save, last 1 hr/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 1d4 temporary negative levels (see Special Abilities). Negative levels stack. Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so. An undead creature struck by the ray gains 1d4 x 5 temporary hit points for 1 hour.