Spells / Erase
Erase
transmutation
LevelArcanist 1, Bard 1, Skald 1, Sorcerer 1, Wizard 1Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone scroll or two pagesDurationinstantaneousSaving throwsee textComponentsV, S
Engine mechanics - what the game actually does
Utility
removes writing from 1 scroll or 2 pages; magical writing (glyphs, runes) requires a CL check DC 15
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Erase removes writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces. With this spell, you can remove explosive runes , a glyph of warding , a sepia snake sigil , or an arcane mark , but not illusory script or a symbol spell. Nonmagical writing is automatically erased if you touch it and no one else is holding it. Otherwise, the chance of erasing nonmagical writing is 90%. Magic writing must be touched to be erased, and you also must succeed on a caster level check (1d20 + caster level) against DC 15. A natural 1 is always a failure on this check. If you fail to erase explosive runes , a glyph of warding , or a sepia snake sigil , you accidentally activate that writing instead.