Spells / Etherealness

Etherealness

transmutation
LevelArcanist 9, Cleric 9, Oracle 9, Shaman 9, Sorcerer 9, Warpriest 9, Wizard 9Casting timeRangetouch; see textTargetsyou and one other touched creature per three levelsDuration1 min./level (D)Components

Engine mechanics - what the game actually does

Movement

caster + 1 willing creature per 3 CL become ethereal (pass through solids), 1 min/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell functions like ethereal jaunt , except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. Besides yourself, you can bring one creature per three caster levels to the Ethereal Plane. Once ethereal, the subjects need not stay together. When the spell expires, all affected creatures on the Ethereal Plane return to material existence.