Spells / Fear
Fear
necromancy emotion, fear, mind-affecting
LevelAntipaladin 4, Arcanist 4, Bard 3, Bloodrager 4, Inquisitor 4, Shaman 4, Skald 3, Sorcerer 4, Witch 4, Wizard 4Casting time1 standard actionRange30 ft.Areacone-shaped burstDuration1 round/level or 1 round; see textSaving throwWill partialComponentsV, S, M (the heart of a hen or a white feather)
Engine mechanics - what the game actually does
ApplyConditionWill save negatesapplies Panicked
applies Panicked, Will partial for 1 round/level or 1 round; see text
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save. If cornered, a panicked creature begins cowering. If the Will save succeeds, the creature is shaken for 1 round.