Spells / Feather Fall
Feather Fall
transmutation
LevelArcanist 1, Bard 1, Bloodrager 1, Elementalist Wizard 1, Magus 1, Skald 1, Sorcerer 1, Summoner 1, Wizard 1Casting time1 immediate actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apartDurationuntil landing or 1 round/levelSaving throwWill negates (harmless) or Will negates (object)ComponentsV
Engine mechanics - what the game actually does
MovementWill save negates
1 target/CL falls 60 ft/round and takes no falling damage; until landing or 1 rd/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
The affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the spell is in effect. When the spell duration expires, a normal rate of falling resumes. The spell affects one or more Medium or smaller creatures (including gear and carried objects up to each creature's maximum load) or objects, or the equivalent in larger creatures: a Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as four Medium creatures or objects, and so forth. This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item, the object does half normal damage based on its weight, with no bonus for the height of the drop. Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.