Spells / Fire Storm
Fire Storm
evocation fire
LevelCleric 8, Druid 7, Oracle 8, Shaman 8, Warpriest 8Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)Areatwo 10-ft. cubes per level (S)DurationinstantaneousSaving throwReflex halfComponentsV, S
Engine mechanics - what the game actually does
Damage1 d6firescales per CL (cap 20)Reflex save half
1d6/CL (max 20d6) fire, Reflex half
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame. The raging flames do not harm natural vegetation, ground cover, or any plant creatures in the area that you wish to exclude from damage. Any other creature within the area takes 1d6 points of fire damage per caster level (maximum 20d6). Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round until the flames are extinguished. Extinguishing the flames is a full-round action that requires a DC 20 Reflex save.