Spells / Flame Arrow

Flame Arrow

transmutation fire
LevelArcanist 3, Bloodrager 3, Elementalist Wizard 3, Magus 3, Sorcerer 3, Wizard 3Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsfifty projectiles, all of which must be together at the time of castingDuration10 min./levelSaving thrownoneComponentsV, S, M (a drop of oil and a small piece of flint)

Engine mechanics - what the game actually does

Damage1 d6fire

1d6 fire

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. Each piece of ammunition deals an extra 1d6 points of fire damage to any target it hits. A flaming projectile can easily ignite a flammable object or structure, but it won't ignite a creature it strikes.