Spells / Flame Strike

Flame Strike

evocation fire
LevelCleric 5, Druid 4, Hunter 4, Inquisitor 5, Oracle 5, Shaman 5, Warpriest 5Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)Areacylinder (10-ft. radius, 40-ft. high)DurationinstantaneousSaving throwReflex halfComponentsV, S, DF

Engine mechanics - what the game actually does

Damage1 d6firescales per CL (cap 15)Reflex save half

1d6/CL (max 15d6) fire, Reflex half

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.