Spells / Gentle Repose
Gentle Repose
necromancy
LevelArcanist 3, Cleric 2, Oracle 2, Shaman 2, Sorcerer 3, Warpriest 2, Witch 2, Wizard 3Casting time1 standard actionRangetouchTargetscorpse touchedDuration1 day/levelSaving throwWill negates (object)ComponentsV, S, M/DF (salt and a copper piece for each of the corpse's eyes)
Engine mechanics - what the game actually does
UtilityWill save negates
preserves one corpse 1 day/CL (days do not count against raise dead limits), Will negates (object)
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
You preserve the remains of a dead creature so that they do not decay. Doing so effectively extends the time limit on raising that creature from the dead (see raise dead ). Days spent under the influence of this spell don't count against the time limit. Additionally, this spell makes transporting a slain (and thus decaying) comrade less unpleasant. The spell also works on severed body parts and the like.