Spells / Ghost Sound

Ghost Sound

illusion (figment)
LevelAdept 0, Arcanist 0, Bard 0, Magus 0, Skald 0, Sorcerer 0, Wizard 0Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Duration1 round/level (D)Saving throwWill disbeliefComponentsV, S, M (a bit of wool or a small lump of wax)

Engine mechanics - what the game actually does

UtilityWill save negates

illusory sound up to 4 normal humans' noise per CL (max 40 humans), Will disbelief, 1 rd/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. You choose what type of sound ghost sound creates when casting it and cannot thereafter change the sound's basic character. The volume of sound created depends on your level. You can produce as much noise as four normal humans per caster level (maximum 40 humans). Thus, talking, singing, shouting, walking, marching, or running sounds can be created. The noise a ghost sound spell produces can be virtually any type of sound within the volume limit. A horde of rats running and squeaking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans. Anyone who hears a ghost sound receives a Will save to disbelieve. Ghost sound can enhance the effectiveness of a silent image spell. Ghost sound can be made permanent with a permanency spell.