Spells / Ghoul Touch
Ghoul Touch
necromancy poison (stench aspect only)
LevelArcanist 2, Bloodrager 2, Sorcerer 2, Wizard 2Casting time1 standard actionRangetouchTargetsliving humanoid touchedDuration1d6+2 roundsSaving throwFortitude negatesComponentsV, S, M (cloth from a ghoul or earth from a ghoul's lair)
Engine mechanics - what the game actually does
ApplyConditionFortitude save negatesapplies Paralyzed
applies Paralyzed, Fortitude negates for 1d6+2 rounds
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack. A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.