Spells / Grease
Grease
conjuration (creation)
LevelArcanist 1, Bard 1, Elementalist Wizard 1, Magus 1, Skald 1, Sorcerer 1, Summoner 1, Wizard 1Casting time1 standard actionRangeclose (25 ft. + 5 ft./2 levels)Targetsone object or 10-ft. squareDuration1 min./level (D)Saving throwsee textComponentsV, S, M (butter)
Engine mechanics - what the game actually does
Buffapplies Grappled
1 typed modifier(s) for 1 min./level (D)
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed. The spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.