Spells / Halt Undead

Halt Undead

necromancy
LevelArcanist 3, Inquisitor 3, Sorcerer 3, Wizard 3Casting time1 standard actionRangemedium (100 ft. + 10 ft./level)Targetsup to three undead creatures, no two of which can be more than 30 ft. apartDuration1 round/levelSaving throwWill negates (see text)ComponentsV, S, M (a pinch of sulfur and powdered garlic)

Engine mechanics - what the game actually does

ApplyConditionWill save negates

immobilizes up to 3 undead (as paralyzed), Will negates for intelligent undead, 1 rd/CL; broken if attacked

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell renders as many as three undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. If the spell is successful, it renders the undead creature immobile for the duration of the spell (similar to the effect of hold person on a living creature). The effect is broken if the halted creatures are attacked or take damage.