Spells / Harm
Harm
necromancy
LevelCleric 6, Inquisitor 6, Oracle 6, Shaman 7, Warpriest 6, Witch 7Casting time1 standard actionRangetouchTargetscreature touchedDurationinstantaneousSaving throwWill half; see textComponentsV, S
Engine mechanics - what the game actually does
DamageWill save half
10 negative energy/CL (max 150), cannot reduce target below 1 hp, Will half; heals undead instead
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. Harm cannot reduce the target's hit points to less than 1. If used on an undead creature, harm acts like heal .