Spells / Heal
Heal
conjuration (healing)
LevelAdept 5, Alchemist 6, Cleric 6, Druid 7, Inquisitor 6, Oracle 6, Shaman 7, Warpriest 6, Witch 7Casting time1 standard actionRangetouchTargetscreature touchedDurationinstantaneousSaving throwWill negates (harmless)ComponentsV, S
Engine mechanics - what the game actually does
Healing1 d8Will save negates
heals 1d8+CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused , dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded , insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level. Heal does not remove negative levels or restore permanently drained ability score points. If used against an undead creature, heal instead acts like harm .