Spells / Hide From Animals

Hide From Animals

abjuration
LevelDruid 1, Hunter 1, Ranger 1, Shaman 1Casting time1 standard actionRangetouchTargetsone creature touched/levelDuration10 min./level (D)Saving throwWill negates (harmless)ComponentsS, DF

Engine mechanics - what the game actually does

ProtectionWill save negates

1 creature/CL cannot be seen, heard, or smelled by animals, 10 min/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

Animals cannot sense the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Animals simply act as though the warded creatures are not there. If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.