Spells / Hide From Undead
Hide From Undead
abjuration
LevelCleric 1, Inquisitor 1, Oracle 1, Warpriest 1Casting time1 standard actionRangetouchTargetsone touched creature/levelDuration10 min./level (D)Saving throwWill negates (harmless); see textComponentsV, S, DF
Engine mechanics - what the game actually does
ProtectionWill save negates
1 creature/CL imperceptible to undead (intelligent undead get a Will save); ward breaks if a subject attacks; 10 min/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures (such as skeletons or zombies) are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can't see any of the warded creatures. If it has reason to believe unseen opponents are present, however, it can attempt to find or strike them. If a warded creature attempts to channel positive energy, turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.