Spells / Hold Monster, Mass

Hold Monster, Mass

enchantment (compulsion) mind-affecting
LevelArcanist 9, Sorcerer 9, Witch 9, Wizard 9Casting timeRangeTargetsone or more creatures, no two of which can be more than 30 ft. apartDurationComponents: V, S, M/DF (one hard metal bar or rod, which can be as small as a three-penny nail)

Engine mechanics - what the game actually does

ApplyCondition

any creatures within 30 ft paralyzed, Will negates (new save each round as a full-round action), 1 rd/CL

Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.

Description

This spell functions like hold person , except that it affects multiple creatures and holds any living creature that fails its Will save.