Spells / Hold Monster
Hold Monster
enchantment (compulsion) mind-affecting
LevelArcanist 5, Bard 4, Inquisitor 4, Skald 4, Sorcerer 5, Summoner 4, Witch 5, Wizard 5Casting timeRangeTargetsone living creatureDurationComponents: V, S, M/DF (one hard metal bar or rod, which can be as small as a three-penny nail)
Engine mechanics - what the game actually does
ApplyCondition
any one creature paralyzed, Will negates (new save each round as a full-round action), 1 rd/CL
Classified by SpellMechanics from this spell's own body text; the same object drives the game engine, the cards, and this page.
Description
This spell functions like hold person , except that it affects any living creature that fails its Will save.